Showing posts with label Dawn. Show all posts
Showing posts with label Dawn. Show all posts

Thursday, April 25, 2019

Son-Ambar

The entire place would be entirely covered in a turquoise taint, were it not for the numerous street lights that oozes amber sheen to the blinding region.

Thing is, this sheen isn't just meant to showcase the beauty, or to provide a sense of hope into the wanderers, but it also the sole lifeliine of the region, that you can rely on.

The blue gloom- while being unwelcoming- has a threatening depth to it, as well.

Stay too long under it, and the depth will take hold of you, leaving you incapable to escape. The gloom smears your eyes with hopeless, your lungs will, should you choose to stay alive, your limbs will be burdened by heft you can't see, feel or hold, and yet they will be able to hold you at a place.

To protect beloved wanderers from such conniptions a kindheart installed the relieving lights, at the cost of his own pleasure. 

Tuesday, April 16, 2019

Knitted World


Many things about this world is peculiar.
The most peculiar thing had to be the design of the pillars for various structures. They were awfully conical in shape, with their diameter diminishing with height, leaving the pointy ends to withstand the heft of floors or other structures.
Another unusual thing was the choice of colour used for different structures. There were no particular colours for forts, temples, shops or houses; although they all had a similarly striking sheen that really popped out to one’s eyes. Colours like Shiny blue, bright purple, yellowish orange, lime green etc.
The sky was extremely cloudy, for some reason; no glimpse of the sky or sun, also a no hint of the night or moon the moon in this world.
Once you make your way to the tallest structure- conjoined with a mountain- you get to fight the spirit that is the cause for all the cloudiness in the sky.
Once you get rid of the clouds, however, the thing is clear. The sky is actually one shiny cloth spread over your head, with structures standing straight because various threads from the structures are attached to this ‘sky’. The thread is either made from some thick cloth, or flexible metal.
You realise that everything in this world is actually knitted together. The knitter had created this world for their pleasure, but once they left, things inside this world became to carve its own existence.

Plight of Seerat


There is a woman, the who ensnares your eyes to be fixed at her. Samia.
A tall woman with a posture that is as gracious as it is commanding. She wears a single piece dress, glistening with a dark aura that everybody envies.
While she is blessed with the beauty everybody admires, the secret behind her admirable postures are the sparkling high heels she wears all the time.
The people of ‘Soorat’ blindly follow her; to the point of trying unusual fashion to even please her. And yet there is someone who isn’t allowed inside Soorat.
Samia’s very own sister, Shirin. Although Shirin is Samia’s twin, she does not bode the same level of attraction as her sister. Samia, being stubborn, would just refuse to let Shirin inside Soorat.
Samia wields a sleek bow, always keeping it by her side. Nobody knows why, but Samia’s bow shoots five arrows of different elements, consecutively. (Fire, thunder, frost, poison, dark).  

Guild of Sahayya


Kapila was a learned man, and he chose this particular name for a reason.
Kapila chose to spend most of his life to find ways to augment the natural strength of human bodies. His early work of genius was the turmeric sugar resin that not only temporarily increased one’s agility but also healed wounds for a brief period. But him and his disciples did not just stop there.
They then created the Patti Set: which although had very minimal resistance or protection, still had the ability to slowly head someone indefinitely. But Kapila was still not satisfied. This led to the idea of Feast.

Kapila was aware of the fact that his knowledge had let him amass a great deal of power, but was not succeeding in ways to channel than powers to others- especially the knights who served not only his guilt, but the land. Unless, he chose to give away his body.
Which is exactly what he did. He let Jayanth- the greatest knight and the commander of men- and his immediate to directly feast on the flesh of Kapila, while letting them use his bones as weaponry.

Soon enough, numerous true protégés of Kapila followed the same step- offering their bodies to the warriors. Those who wished to differ, their body was also sacrificed, against their own will. However, the soldiers who feasted on the flesh of the opposing turned violent, which led to an internal conflict between the true flesh-bonded and the repugnant warriors. Regardless, the bones of guild-members made for some fine weaponry.
But things were not as simple. Turns out that the members of Sahayya feasted on dishes made by Kapila himself (for he was also a wonderful chef). What everybody didn’t realised was that Kapila used to perform experiments on his blood, and then mixed it into the food of Guild.

So when the warriors consumed flesh of Sahayyas, the flesh contained the tentative blood, which lets the spirit of Kapila control their actions, hence making himself immortal, along with the knights and soldiers. Jayanth- the first to feast on the flesh, became a direct slave of Kapila, his soul getting tortured in his own body.
And soon everybody became a puppet, save for one.

One man, a soldier like many, meant to confuse the entire flesh of a member of the guild. 
 Too bad he fell in love with a member of Sahayya. He wanted to marry her (which was forbidden for Sahayyas). He could not bring himself to confuse her whole, hence he compromised and ate only half of her. In return, she decided to spend her life- or whatever was left of it- with this man.
But this man left, promising to come back in a short while. Of course, he didn’t return. When you reach to this place, the woman asks you to find whereabouts of her man.

Later on you find out that the man was nowhere to be seen at the last known position, but you find the repugnant soldiers hunting the place. Once you deal with them, it turns out the flesh-bonded soldiers have something to do with the lover of the member.
You tell her this news, and she predicts the worst: Jayanth, the corrupted knight must have found out the truth about her, and must have kidnapped her lover to reveal the information. She begs of you to help him, giving you the option to feast on her one arm, to amass some strength, while getting to make a piercing weapon out of the ulna.

You go to the region of the flesh-bonded, only to realise the flesh-bonded have started hunting and abducting the repugnant knights, so as they could consume their flesh for even greater strength. Repugnant bones have some unusual strength to them, which the flesh-bonded wish to make use of.

Finally, you get to see the lover of the member, fighting against Jayanth, who seemed to have grown powerful and corrupted under the influence of the repugnant flesh. But before you could do anything more, Jayanth strikes a final blow and kills him. Then, perhaps as a sign of vengeance, you strike down Jayanth. As a piece of token, you bring the heart of the lover back to the member.

The member, who now remains at a dying stage, as if the fate had sealed for their lives to end together, thanks you for bringing down this curse and choses to end her misery by giving away her own heart, as well.

If you wish, you can fuse both of their hearts together for an unusual sorcery, perhaps as a token of love that never got a proper chance.